Leo's SIGGRAPH 2003
The highlight of this SIGGRAPH was the technical program -- in particular papers and sketches. The transition of SIGGRAPH from batch-rendering oriented work towards real-time interactive rendering continued -- by far the majority of the papers I went to were research on interactive techniques. The most exciting stuff was in new-model lighting techniques (see Radiance Transfer Papers), but there were also some other great real-time ideas like the real-time soft shadows and the billboard clouds. Below are some links to the things I saw this year.
|Radiance Transfer||Rendering Soft Shadows in Real-time||Billboard Clouds for Extreme Model Simplication|
|Plausible Simulation||Interactive Global Illumination||Game Content and SIGGRAPH|
|Electronic Theater||Effects Omelette||EA Recruiting|
|Skinning by Example||Designing Nukes for T3||High Hack Value|
|Baku/RTzen||Rendering Aerodynamic Sound||Silhouette Shadows|